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Strange Telephone Download For Pc [cheat]

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About This Game Strange Telephone is a 2D adventure game in which the player explores strange worlds created with merely 6 digits, and has multiple endings.The protagonist Jill is trapped in a dark world with a large door floating before her. She is aided by Graham, who takes on the form of a telephone. Making phone calls with Graham creates various worlds that can be explored. In each of these worlds are items to be found, including the key that will lead to her escape.Developer's VoiceThis is a 2D adventure game in which the main characters - Jill and Graham - must escape from the world in which they've been trapped. I feel that it turned out to be a very unique and original game, featuring all the trappings of a classic indie title: the pixel art graphics, animation, music, and more.This is sort of a "behind the scenes" anecdote, but the game was designed and built upon the foundation of a "hidden story" which isn't directly explained. All of the eleven various ending movies, characters, object designs, etc. were meticulously put together in such a way as to contain parts of the "riddles" used in unravelling this hidden story. I feel that if you can manage to read between the lines and figure some of this stuff out, then the world of Strange Telephone can be enjoyed on an even deeper level, so as the developer I really hope that players keep their eyes and ears open as the play through the game and see what they can find.DeveloperHZ3 Software 1075eedd30 Title: Strange TelephoneGenre: Adventure, Casual, IndieDeveloper:HZ3 SoftwarePublisher:AGM PLAYISMFranchise:PLAYISMRelease Date: 21 Jan, 2019 Strange Telephone Download For Pc [cheat] strange telephone numbers. life is strange solution telephone. dr strange telephone booth. life is strange telephone code. strange telephone download. strange telephone app store. strange telephone review. strange telephone number gta san andreas. strange telephone game. strange telephone mac. strange telephone pc. strange telephone igg. strange telephone items. strange telephone twitter. strange telephone game console. a strange telephone call. strange telephone all endings. strange telephone endings. life is strange telephone nathan. life is strange code telephone nathan. strange telephone walkthrough. strange telephone black key. strange telephone ios. strange telephone 2.0 guide. strange telephone. strange telephone apk download. strange telephone gameplay. strange telephone 2.0 攻略. strange telephone free download. strange telephone number. strange telephone fullscreen. strange telephone hints. strange telephone calls. strange telephone steam. strange telephone 2ch. life is strange déverrouiller telephone. strange telephone android. strange telephone 2.0. yuta strange telephone. strange telephone apk. strange telephone guide. strange telephone ost. strange telephone apk free download. strange telephone game download. strange number station telephone number. strange telephone wiki. strange telephone game numbers. life is strange nathan telephone code. le strange arms telephone number. strange telephone mod apk a strange pixel game,enjoyable. This game is fascinating, charming, heartfelt, but also quite flawed. It is clear that a lot of love went into it, resulting in an earnest, yet imperfect piece unlike anything I've seen before.It draws strong inspiration from Yume Nikki, but does its own thing instead of being a fangame, and I applaud that. It's got the atmosphere, the droning music, the focus on exploration and the surrealism, but has surprisingly original mechanics, tones down on the horror and cranks up the cuteness.The first things that set this game apart from the one it takes inspiration from are the clear objective and the concise Adventure-esque puzzles. You're presented with a door that requires a key, and need to find said key. The puzzles are half reasonable, and half riddled with that darn moon logic I detest so much in adventure games. I eventually got to that state of rubbing everything against everything else hoping something works, which adventure game fans will probably relate to.Instead of being top-down or a platformer, this game has a lateral view but without jumps. Basically, that means that movement is restricted to a single axis, which makes it a lot less fun to explore in my opinion, but maybe it's just me. The only other way of exploring is through this game's core mechanic: Graham, the phone.The phone is a very fascinating feature in this game. Basically, you type any six digit string, and it teleports you somewhere. Every possible number sends you to a different room, and if my calculations are correct, that's about 2,985,984 possibilities. Some of these rooms are uniquely designed for a specific purpose, but most of them are randomly generated.The existance of randomly generated rooms in an adventure game would be curious by itself, but an adventure game where they comprise the majority of the content is absolutely fascinating, and the developer managed to make it work... for the most part. Every room has a "theme" like a haunted house, a forest, a basement, or something like that, and the objects that may appear in a room, as well as the music, depend on that theme. Trying random phone numbers to see where they take you is very fun and exciting early on, and it's a delight to find something awesome and new as you do so. However, by the end of the game (that is, by the time you have nearly everything figured out) the repetitive nature of the random map generator becomes increasingly evident, and if you forgot to bookmark a place with a needed object, it might take a while to find another place that contains it. The game eventually devolves into a tedious session of trying random numbers until you find the object you need in the preview screen, or you give up and try to walk in a single direction from a random number. You know what would help? If we could bookmark numbers from the room we're at instead of only being able to do so from the nexus screen, or if we had a log of recently visited numbers.You know what would help even further? If we didn't "glitch out" every five nanoseconds trying to look for things. See, this really got on my nerves. Why does "glitching out" kick us back to the title screen instead of the nexus? Heck, why is that mechanic even in the game? Maybe it is necessary for a puzzle I never got to, but I digress.As for story, this game doesn't seem to have an overarching plot. Instead, there are countless endearing "mini-stories" you uncover as you solve puzzles and help NPCs, which can be cute, scary, sad, or hilariously awkward (if you played the game, you know the one). These made me really happy, in spite of their simplicity, and I had a chuckle or two, but they're never really deep and intriguing. That is, unless they're supposed to be metaphorical and my unrefined brain misunderstood.So, to wrap this up, this game is kind of a mixed bag. There are many good things and bad things, and while they seem rather evenly mixed, I think the good outweighs the bad. For all its flaws, Strange Telephone is adorable, original and interesting, and you can do a lot worse than it for its low asking price.. Strange Telephone shows its inspirations but garners it's own identity with a game concept that will have you wanting to keep coming back til you see it all (even then you wonder if there is something more). Test your imagination and see what the world of Strange Telephone holds for you.. It was just kinda seeing the same stuff over and over again. If you liked Yume Nikki, dont play this, even if you have a discount.. Well. This game was really a fun experience.Sorta strange (ha) and mystical.Kind of hard for my dumb idiot brain to figure anything out without a guide.I would suggest this to anyone into Yume Nikki and other games like it.It's five dollars, so it doesn't cost a whole lot.A little gem.. Don't get me wrong, this game is entertaining. It has pleasant visuals, good sound design, creepy atmosphere filled with symbolism, and an interesting concept behind it. However, there are two things which hold me back from recommending it: Many puzzles either have illogical solution or don't accept obvious solutions. A small example: a character A gives you a letter and asks to give it to their crush—without disclosing who said crush is. However, there's another character B who is the same species as A and who is quite obviously pining for them. So you hand out the letter to B, right? Wrong. You put the letter into a mailbox in a world completely different to the one A or B inhabit. After which the letter, apparently, gets sent to B, who gives you a reward when you speak to them the next time. In that example it's at least possible to deduce a solution even though it requires an unnecessary middleman, but there are several situations where you forced to go through every item in your inventory near every single NPC because you are stuck, especially if you want to 100% complete the game (which is possible to do in four hours, as you can see). Yume Nikki did it better. I bet this is not the first review you've seen that points this out, but seriously, pick up—entirely for free!—Yume Nikki (or Yume 2kki if you've completed the original) and enjoy just as atmospheric experience with a heavier focus on exploration, much more varied worlds and more content overall. Strange Telephone has better graphics, but that's the only thing going for it in this small competition.. Absolutely loved the game, great symbolism and it was very creepy at times, the exploring aspect and the different worlds reminded me of Yume Nikki.. A good surreal adventure game in the vein of Yume Nikki and Dreaming Sarah, among others. You wander short worlds and use items in different ways to make progress. The main mechanic of the game is randomly generating worlds based on numbers you dial on a telephone. I really didn't care for the random aspect, as it seemed like it always took very long to find the specific place I was looking for. Some of the item combination orders are super obtuse, you may as well just consult a guide rather than get frustrated. Despite these flaws, I enjoyed the game overall. The pixel art and locations are beautiful, and I look forward to future games from Yuta.. Strange Telephone shows its inspirations but garners it's own identity with a game concept that will have you wanting to keep coming back til you see it all (even then you wonder if there is something more). Test your imagination and see what the world of Strange Telephone holds for you.. More like Yume Nikki than the new Yume Nikki that came out early last year. If you like that sort of thing, you'll probably like this. If not, you probably won't. There are a lot of similarities in design and influence. Strange Telephone Development History #0002: Something like this.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/594876390123569153. Playism Publisher Sale - Up to 80% off!: We are finishing off our 8th anniversary month with a huge sale on Steam!We want to thank everyone who has been a part of Playism in the past 8 years, we couldn’t have done any of this without all you amazing people!We have nearly our whole catalog on sale for up to 80% off!For extra deals, don't forget to check out our bundles! Playism Strategy BundleContains: Unholy Heights, Rime Berta, Magic Potion Explorer, A Healer Only Lives TwicePlayism JRPG BundleContains: One Way Heroics, Artifact Adventure, LiEat, Helen's Mysterious CastlePlayism 2D Action BundleContains: La-Mulana, Kero Blaster, Momodora: Reverie Under the MoonlightPLAYISM Metroidvania bundleContains: La-Mulana, Momodora: Reverie Under the Moonlight, La-Mulana 2, Touhou Luna NightsCheck out the full list of games on our Steam Page, or on our blog![blog.playism-games.com]---Playism. Strange Telephone Development History #0038: Vivi.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/699254998509596672. Strange Telephone Development History #0036: Pick up.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/699102700982566913. Strange Telephone Development History #0012: Made word bubbles for text display.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/596517577049776128. Strange Telephone Development History #0015: It's so scary...All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/597421007238926336http://store.steampowered.com/app/705290/Strange_Telephone/. Strange Telephone Development History #0042: Green color.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/701080185844559873. Strange Telephone - Development Story #0052: Just a tiny mistakehttps://twitter.com/yyuta342/status/1013413482694209536. Strange Telephone Development History #0048: Current progress.All images are currently in development and are not final versions.https://twitter.com/yyuta342/status/764975414892650496

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